do_ray_intersect Function

private pure function do_ray_intersect(self, ray_origin, ray_direction) result(intersect)

Return true if facet is intersected by ray from origin and oriented as ray direction vector.

This based on Moller–Trumbore intersection algorithm.

Arguments

Type IntentOptional AttributesName
class(facet_object), intent(in) :: self

Facet.

type(vector_R8P), intent(in) :: ray_origin

Ray origin.

type(vector_R8P), intent(in) :: ray_direction

Ray direction.

Return Value logical

Intersection test result.


Source Code


Source Code

   pure function do_ray_intersect(self, ray_origin, ray_direction) result(intersect)
   !< Return true if facet is intersected by ray from origin and oriented as ray direction vector.
   !<
   !< This based on Moller–Trumbore intersection algorithm.
   !<
   !< @note Facet's metrix must be already computed.
   class(facet_object), intent(in) :: self          !< Facet.
   type(vector_R8P),    intent(in) :: ray_origin    !< Ray origin.
   type(vector_R8P),    intent(in) :: ray_direction !< Ray direction.
   logical                         :: intersect     !< Intersection test result.
   type(vector_R8P)                :: h, s, q       !< Projection vectors.
   real(R8P)                       :: a, f, u, v, t !< Baricentric abscissa.

   intersect = .false.
   h = ray_direction.cross.self%E13
   a = self%E12.dot.h
   if ((a > -EPS).and.(a < EPS)) return
   f = 1._R8P / a
   s = ray_origin - self%vertex_1
   u = f * (s.dot.h)
   if ((u < 0._R8P).or.(u > 1._R8P)) return
   q = s.cross.self%E12
   v = f * ray_direction.dot.q
   if ((v < 0._R8P).or.(u + v > 1._R8P)) return
   t = f * self%E13.dot.q
   if (t > EPS) intersect = .true.
   endfunction do_ray_intersect


aabb_assign_aabb aabb_node_assign_aabb_node aabb_tree_assign_aabb_tree add_facets add_facets add_vertex_occurrence allocate_facets analize bmax bmin build_connectivity check_normal check_vertices_occurrencies cli_parse cli_parse cli_parse cli_parse cli_parse cli_parse close_file closest_point closest_point compute_bb_from_facets compute_metrix compute_metrix compute_normal compute_normals compute_octants compute_octants compute_volume create_aabb_tree destroy destroy destroy destroy destroy distance distance distance distance distance distance_from_facets distance_from_facets do_ray_intersect do_ray_intersect do_ray_intersect edge_connection_in_other_ref facet_assign_facet file_stl_assign_file_stl first_child_node first_node flip_edge has_facets has_facets initialize initialize initialize initialize initialize is_allocated is_inside is_point_inside_polyhedron_ri is_point_inside_polyhedron_sa load_facets_number_from_file load_from_file load_from_file_ascii load_from_file_binary load_header_from_file make_normal_consistent mirror_by_matrix mirror_by_matrix mirror_by_normal mirror_by_normal nodes_number nodes_number_at_level open_file parent_node ray_intersections_number ray_intersections_number ray_intersections_number resize resize reverse_normal reverse_normals rotate_by_axis_angle rotate_by_axis_angle rotate_by_matrix rotate_by_matrix sanitize_normals save_facets_into_file_stl save_facets_into_file_stl save_geometry_tecplot_ascii save_geometry_tecplot_ascii save_geometry_tecplot_ascii save_header_into_file save_into_file save_into_file_ascii save_into_file_binary save_into_file_stl save_trailer_into_file solid_angle statistics tetrahedron_volume translate translate update_connectivity update_extents update_extents vertex vertex_global_id