add_facets Subroutine

private subroutine add_facets(self, facet)

Add facets to AABB.

Arguments

Type IntentOptional AttributesName
class(aabb_object), intent(inout) :: self

AABB.

type(facet_object), intent(inout), allocatable:: facet(:)

Facets list.


Source Code


Source Code

   subroutine add_facets(self, facet)
   !< Add facets to AABB.
   !<
   !< @note Previously stored facets are lost.
   !<
   !< @note Facets added to AABB are removed to facets list that is also returned.
   class(aabb_object),              intent(inout) :: self              !< AABB.
   type(facet_object), allocatable, intent(inout) :: facet(:)          !< Facets list.
   integer(I4P)                                   :: scratch_unit_add  !< Scratch unit file for added facets.
   integer(I4P)                                   :: scratch_unit_rem  !< Scratch unit file for remaining facets.
   integer(I4P)                                   :: rem_facets_number !< Remaining facets number.
   integer(I4P)                                   :: f                 !< Counter.

   self%facets_number = 0
   rem_facets_number = 0
   if (allocated(self%facet)) deallocate(self%facet)
   open(newunit=scratch_unit_add, status='scratch', access='stream', form='unformatted')
   open(newunit=scratch_unit_rem, status='scratch', access='stream', form='unformatted')
   do f=1, size(facet, dim=1)
      if (self%is_inside(point=facet(f)%vertex_1).and.&
          self%is_inside(point=facet(f)%vertex_2).and.&
          self%is_inside(point=facet(f)%vertex_3)) then
         self%facets_number = self%facets_number + 1
         call facet(f)%save_into_file_binary(file_unit=scratch_unit_add)
      else
         rem_facets_number = rem_facets_number + 1
         call facet(f)%save_into_file_binary(file_unit=scratch_unit_rem)
      endif
   enddo
   if (self%facets_number > 0) then
      allocate(self%facet(1:self%facets_number))
      rewind(unit=scratch_unit_add)
      do f=1, self%facets_number
         call self%facet(f)%load_from_file_binary(file_unit=scratch_unit_add)
         call self%facet(f)%compute_metrix
      enddo
   endif
   close(unit=scratch_unit_add)
   deallocate(facet)
   if (rem_facets_number > 0) then
      allocate(facet(1:rem_facets_number))
      rewind(unit=scratch_unit_rem)
      do f=1, rem_facets_number
         call facet(f)%load_from_file_binary(file_unit=scratch_unit_rem)
         call facet(f)%compute_metrix
      enddo
   endif
   close(unit=scratch_unit_rem)
   endsubroutine add_facets


aabb_assign_aabb aabb_node_assign_aabb_node aabb_tree_assign_aabb_tree add_facets add_facets add_vertex_occurrence allocate_facets analize bmax bmin build_connectivity check_normal check_vertices_occurrencies cli_parse cli_parse cli_parse cli_parse cli_parse cli_parse close_file closest_point closest_point compute_bb_from_facets compute_metrix compute_metrix compute_normal compute_normals compute_octants compute_octants compute_volume create_aabb_tree destroy destroy destroy destroy destroy distance distance distance distance distance distance_from_facets distance_from_facets do_ray_intersect do_ray_intersect do_ray_intersect edge_connection_in_other_ref facet_assign_facet file_stl_assign_file_stl first_child_node first_node flip_edge has_facets has_facets initialize initialize initialize initialize initialize is_allocated is_inside is_point_inside_polyhedron_ri is_point_inside_polyhedron_sa load_facets_number_from_file load_from_file load_from_file_ascii load_from_file_binary load_header_from_file make_normal_consistent mirror_by_matrix mirror_by_matrix mirror_by_normal mirror_by_normal nodes_number nodes_number_at_level open_file parent_node ray_intersections_number ray_intersections_number ray_intersections_number resize resize reverse_normal reverse_normals rotate_by_axis_angle rotate_by_axis_angle rotate_by_matrix rotate_by_matrix sanitize_normals save_facets_into_file_stl save_facets_into_file_stl save_geometry_tecplot_ascii save_geometry_tecplot_ascii save_geometry_tecplot_ascii save_header_into_file save_into_file save_into_file_ascii save_into_file_binary save_into_file_stl save_trailer_into_file solid_angle statistics tetrahedron_volume translate translate update_connectivity update_extents update_extents vertex vertex_global_id